Overview

My Role: Project Manger / Designer

Team Size: 3 (Designer x1, Artist x1 Programmer x1)

Client: Adelaide University

Project Brief: “A VR (HTC Vive/Unity) simulation that teaches a single student (1 player experience) in a hospitality context the way to set a table for an upscale dinner event, with a gamefied approach that includes a timer, completion switch, and accuracy counter.”

Timeframe: Eight Days. the base requirements of the project were achieved within six days, and we created additional content in the remaining time.

Art Style & Aesthetic

VR Waiter has a relatively minimalist art style. Due to the nature of the project, the visuals didn’t need to completely replicate a realistic restaurant environment, items just needed to be recognizable and distinguished enough from each other so that players could easily tell them apart, as the purpose of the game was to educate in silver service tablesetting.

For this reason, each piece of cutlery / crockery was outlined with a different colour, helping the player identify an object without having to spend precious time examining it closely.

The use of colours also helps reinforce the training aspect of the game, as it will slowly teach players to better distinguish between the different types of silverware.  Eventually their knowledge will reach a point where they will no longer need the colour-coding to tell items apart, and then those skills can be applied to real world scenarios.

Testimonial from Client